Monday 24 March 2014

Draft - Q1 - In what ways does your media product use,



Q1 - In what ways does your media product use, develop or challenge forms and conventions of real media products
https://www.youtube.com/watch?v=6uEJRmoIDVc - clockwork orange
https://www.youtube.com/watch?v=dOV5WXISM24 Acceptable in the 80s
https://www.youtube.com/watch?v=aK36lXlby4Q Thinking of you
https://www.youtube.com/watch?v=L_fCqg92qks - Call on me
https://www.youtube.com/watch?v=RMjCxV7u8OA - Brokendate
https://www.youtube.com/watch?v=YtdWHFwmd2o - technologic
https://www.youtube.com/watch?v=6yhheW10b5o - Burnin Fever
https://www.youtube.com/watch?v=h-9UvrLyj3k - come to daddy
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When discussing in what ways does my A2 media product use, develop or challenge forms and conventions of real music video's I will be exploring Andrew Goodwin's theory on key aspects of a music video. I will be mainly discussing how I utilised these key aspects as well as other elements from key music videos to determine the overall look of my Music video.
According to Goodwin there are roughly around 6 key elements of a music video
A music video will demonstrate characteristics conventional to its genre i.e. a heavy metal music video would conventionally feature a Stage performance and a music video for a boy band or girl band track would feature some sort of dance routine.
A Relationship between visuals and lyrics - this could illustrate, amplify or contradict
A Relationship between visuals and music - Similar to a relationship between visuals and lyrics, amplify, illustrate or contradict
Intertextual references to other media texts such as film, TV or perhaps other themes and ideas
References to looking and the voyeuristic treatment of the female body.
Finally according to Godwin it is conventional for a music video to feature many close ups of the artist to allow the Record label to further push and promote their artists. In addition, artists may feature some visual motif or style, which recurs throughout their work for example Daft Punk's robot persona's

Linking this back to my own media product Burnin Fever there are times in which I have conformed but also attempt to develop many of Goodwin's key aspects for example the idea of the notion of looking as well as Goodwin's idea of Voyeurism. According to Goodwin the notion of looking refers to any sort of reference to watching something or eye contact. This can be represented via  mirrors, Tv screens, cameras etc. 

Throughout my video, the notion of looking has been represented however in some instances challenged for example earlier on within my video we see a mid shot of the Robot character directly addressing the camera with the intention of emulating news broadcast. In addition, during post production I edited the shot making the frame smaller in order to connote the look of a screen within a screen. This imagery of a screen within a screen can be seen throughout my music video and was inspired by the music video come to daddy, which was directed by Chris Cunningham
https://www.youtube.com/watch?v=h-9UvrLyj3k show clip of come to daddy 1:14 - 1:21
The idea for my own video was to create this idea of two worlds one which was the "digital world" like a world that exists within our computers, films and other visual texts which the Robot/virus  lives in and then our world. This idea allowed communicating two of Godwin's key aspects, intertextual references to other media products as well as exploring genre conventions typical to my chosen genre.

From my research of similar genre's of electronic music and their music video's I had found that many of them feature some sort of technology based theme or intertextual reference to technology and sci-fi. This could range from sort of subtle references such as the music video to Calvin Harris Acceptable in the 80's which features a science lab location as well as close ups of scientific apparatus (clip of acceptable in the 80's  0:56 and 2:30 mark) to more overt depictions such as Daft Punks technologic which features the artists robot visual motif (1:42 mark), imagery of a monitor playing type (2:25) and an animatronics robot (0:50 mark). Additionally, I found this technology theme to be found in Com Truise's music video Brokendate which sets its video against the backdrop of an 80's sci-fi film including imagery of computer graphics and wireframe design (1:26 mark and 2:52 mark) as well as sci-fi tropes such as laser pistols (3:38 mark).  From my own interpretation, many of these music videos utilise references to technology, as a way of referencing the means of how there genre is produced i.e. via electronic devices such as synthesisers.  Moreover at the time of electronic music's height of popularity as well as the stylistic origins of many of the sub genres which fold under it during the late 70's and the 1980, was seen as the future of music by some since nothing like it was heard before. Because of this, this would result in the many sci-fi themes present throughout these videos.

For my own media product these references and themes of technology was used both to convey genre specific qualities to communicate to audiences that my video was for an electronic based track.  Also due to my initial interpretation of the track centring around a computer virus as well as my own artists description of the style of Burnin Fever being sci-fi/futuristic, I utilised a heavily computer based aesthetic throughout my own product in order to illustrate visually this tone. This is s seen throughout my video through the use of glitch art to convey the look of the virus within my media text distorting things around it (1:17).  I also featured constant imagery of computers (0:12) and computer graphics (0:18, 0:28), sometimes in the forms of ASCII art (1:01) as well as even pixel art in the forms of the font chosen for the kinetic typography segments (1:38), the design of the robots head (0:58) and some of the rebuses seen during the typography moments (1:41). These computer graphic based visuals were used to convey a software look to the design and style of certain moments of my music video to distinguish what was in the digital world and at times present viewers with a look into the software the hacker character was using within the music video. Whereas by filming various close ups of computer apparatus this allowed me to set the tech tone whilst add some sort of sinister mystery since audiences don't get a full shot of what the hacker is doing or typing or if the virus is living independently.  This tech theme can also be found in the title screen of my music video since I have titled the video Burnin Fever.EXE adding a file extension name to the title to make it sound like a computer application.

Moreover,I attempted to convey this tech theme present within my chosen genre by featuring various stock footage of old computer adverts from the 1980's inspired by Com Truise's use of sample footage at the beginning of Brokendate (0:00 - 0:11), which are used to illustrate the audio samples used within the track as well as keep with the retro theme of the overall music video. The various samples used within my video include footage of commodore 64 ads (1:14) as well as technology related items such as clips of BBC'S ceefax (1:02) and footage from a Sinclair c5 (1:06) ad as well as footage from videogames (3:29) and a clip of a Robocop (3:28) advert. The use of these visual samples were used for a number of reasons, one being to represent how my chosen genre of music can conventionally use audio samples within their tracks and hence I thought it would be an interesting to use visual samples to convey this idea of recycling and re using other products to make a new product. According to Goodwin's theory, one could argue through this I have also developed on one of the key forms of music videos i,e a relationship between music and video by using sample footage to illustrate an idea behind the genre of music not the specific song itself. 

Moreover, when choosing these visual samples not only did they have to feature some sort of tech or sci-fi theme but they had to be "retro" and display and intertextual reference to roughly around the 1980's and 80's media. This decision was based on some of my findings when researching electronic based genres as I had found that many of them both in music video and print often allude to the 1980's. This can be seen within the music video's acceptable in the 80's, Brokendate and call on me by Eric Prydz. Although, acceptable in the 80s is deliberately an 80s centric  video  based on its lyrics, Call on me and Brokendate as well as acceptable all allude to the decade referring to the stylistic origins and height of popularity of electronic music during the 80's. This can be seen within Acceptable in the 80's featuring many stereotypes of the 80's such as its fashion styles and even the style of the props used which represented via the use of mis en scene (0:37). Whereas in Eric Prydz call on me, this 80's centric tone has been represented by stylising the video as an old 80's workout video as seen in the various costume of the models (0:08) wearing 80's style workout gear as well as in the mis en scene (0:05) in which we can see an old cassette player further reinforcing this retro tone.  In Brokendate this 80's theme is represented via its intertextual references to 80's sci-fi films such as terminator (0:39 - 1:01) evidenced by the music videos similar title card. In addition this 80's sci-fi theme and reference to the 80's is  also shown as in the costume, narrative and lighting of the music video; utilising a sci-fi noir look via its low key lighting (1:03) and detective stock character wearing a typical brown trenchcoat (1:06) and detective narrative all referring to 1980s sci-fi film Blade Runner.

For my own media product, I utilised this intertextual reference to the 80's by featuring clips of sample footage or footage of products which have their origins in the 80's for example using a clip of an 80's workout tape (1:02) from using a clip of robocop (3:28) an iconic figure of pop culture which was created in the 80's. Using this stock footage not only allowed to develop on conventions of electronic based music videos but was also used to initially represent the look of the virus present in my video overloading as I planned to have a build up in how random and frantic the images got .
 On the other hand, this then developed into representing the frantic style of the virus's personality as well as developing more of a relationship between music and visuals by illustrating the fast and frantic pace of the track once again conforming to Goodwin's theory on the key aspects of music videos. When watching my video notice how these stock footage clips cut on beat with the track with no relation to each other in terms of subject (1:02 - 1:08). 

This idea of visuals cutting on beat was learnt from my brief time looking at the music video Harder Better Faster Stronger in which visuals are cut on beat however not on every beat in order to allow audiences to have time to consume the visuals and understand what is being shown to them. I wanted my own video to develop on this element by instead opting for moments in which clips cut exactly on beat instead of leaving breathing time to amplify the pace of the track and create this random and frantic nature to my video.  This idea of fast paced clips was informed by looking at one of my chosen artists inspirations The Phantoms Revenge who on his website features a Gif of various images flashing one after another and the rehabilitation scene from clockwork orange (0:35) in which both audiences and protagonist are subject to see various stock footage of violence. For my product, I wanted to convey a desensitising and hypnotic look to the virus as it plays this various random footage constantly, in order to explain how the virus would turn people to the infected within the narrative of my video.

While still on the subject of Goodwin's key aspects of music video and relationship of music and visuals, not only did I cut sample footage on beat to amplify the frantic nature of the track but also there were instances in which I would cut peoples movement on beat with the track of the music. This was influenced by its use in acceptable in the 80's where in some instances Harris would dance slightly robotically(1:07) whilst holding an otter which one could argue was mimicking the street dance style of the Robot which gained popularity during the 80's further exploring the 80's theme apparent in the video. For my own media product, I adapted this element and had shots featuring characters in one position cut into another shot of the character in another position to offer the illusion of them moving. (1:09- 1:11). The purpose of this was to illustrate the look of computer/video game lag within the context of my narrative of the virus taking over the real world and further illustrate the tech theme present in electronic based music and there accompanying msuic videos. Additionally I also cut movements such as twitching and certain dance movements (0:47 - 0:49) to create a robotic and lifeless look to the subjects movements. With this allusion to robots in the movement of these characters, this further allowed me to communicate a tech theme whilst illustrating the music via the movements in the body. 

Finally, another example of me conforming to Goodwin's idea of a relationship between music and visuals is present during sequences in which the track of Burnin Fever itself starts to sound scratcher and in turn the visuals follow as I set for a glitch effect to be played over strange distorted imagery such as a dancing chicken. This was done to emphasise the scratchy nature of the sequence of sound being played in this instance by using distorted imagery to illustrate distorted sounds and within the context of my video show the virus running rampant. This change of visuals based on a change of music and its pace can be found in the music video Thinking of you in which around 3:12 as the pace of the music increases so does the pace and visual distortions of the visuals follow to amplify the electronic feel of the sounds (3:12).

In my media product I also attempted to challenge one of Goodwin's Key aspects i.e. the voyeuristic treatment of the female body quite briefly within my product. As Frazer (2005) puts it, the purpose of a music video is "to encourage sales of the music in other formats". Based on Godwin's theory of a voyeuristic treatment of the female body and Frazer's idea labels possibly use this convention to promote their artists as "sexy and desirable". I found this to be apparent in videos such as acceptable in the 80's (0:03), Thinking of you (0:32) and Call on me (0:19). I attempted to challenge this idea briefly with scenes such as the lip scene (3:30) to make fun of the idea of red lips being some sort of sex symbol and the use of the Barbie doll (3:31) being nude to convey themes of sexuality but in a subtle and humorous effect poking fun at literal objectification using an object to convey sexuality. The idea was to take this convention of music video and distort it to poke fun at it to show how strange this convention is.

Another Goodwin theory explored within my media product was the relationship between lyrics and video. As seen in acceptable in the 80's this relationship of lyric and video doesn't have to 100 percent literal to the lyrics presented since in Acceptable in the 80's the lyrics can be interpreted as referring to the age of consent. However, the director of the music video has reinterpreted this to mean referring to animal testing being acceptable in the 80's as seen in the various shots of scientists operating on a toy otter (0:17). For Burnin fever, the only main lyrics that were presented I felt were a bunch of random words made into a sentence and thus I interpreted this into some sort of computer command or virus leading to the virus narrative seen within my video. Inspired by Technologic's use of kinetic type (0:11) I too adapted this representing my lyrics quite literally as lyrics within the visuals of my piece however with the intention of creating this hypnotic command look to the virus within my video. I did also add some effects to the lyrics when flashing on screen for example setting the word burnin on fire (1:38) to add emphasis to the words as well as making the type glitchier (2:28) to amplify the scratchy sounds of the track.  Moreover, the lyrics are also made to look like they are sung during the ASCII art sequence (1:00) to help with the personification of the virus as if it's the viruses lips which are singing theme.

Other ways in which I represented a relationship between lyrics to visuals is somewhat in how I approached my artist's use of audio samples within his work. In the video to Thinking of you, the director has illustrated some of the lyrics visually on screen through suggestive or subtle imagery such as around 0:22 Tesla boy sings the line "A heavy breathing I can hear" and we see a shot of two lips in the background. (0:22) In Burnin Fever I approached this in a similar way by having some characters mime these audio samples and then when a phrase of interest presented itself cut to a shot reinterpreting this line in an abstracted way. For example, the line how much orange is there in a dead body was shown visually as firstly, lips eating an orange and then a shot of a Barbie Doll covering in orange juice. These were done to exaggerate the silly nature of some of these audio samples and keep with the context of my video presenting a virus distorting normality.

Finally, one bit of audio sample that was used to show a relationship between lyric and visual was the brief mention of Frank Sinatra during the opening of the track. Initially I wanted to represent the newscasters readout of a scandal involving Frank Sinatra as a brief introduction of the Robot character himself by having the Robot reveal himself to be Frank Sinatra, however I soon found myself using Frank Sinatra's likeness throughout the music video as some sort of visual motif (1:17). This was used to add some depth and create more of a humouress and random effect to my video by exaggerating the intertextual reference to Sinatra that was already present in the track and linking a figure that generally isn't associated with the electronic genre. This allowed achieve two of Goodwin's key aspects of music video intertextuality and the use of an artist motif within a music video.

According to Goodwin it is conventional for a music video to feature many close ups of the artist as well as the artists own visual motif in order for record labels to promote their artists successfully. Artist motif's such as Daft Punk's Robot Persona or Calvin Harris's former visual motif of the fly eyes (0:22) and eccentric imagery with vibrant colours (0:26) allow these artists to feature some sort of USP which sets them apart from other artists. In my music video although my artist is unsigned as mentioned before I attempted to develop a visual motif of references to Frank Sinatra to develop some sort of artist motif based on the random or perhaps just references to Sinatra himself with possibly future music videos to Tropiika feature some sort of visual Easter egg to this artist. Another example of artists using visual motifs to sell their work is the group Tesla Boy who tend to feature imagery of neon lights and strobe lights (0:39) to communicate that they are like a "party band"; their music being marketed as the type, which one would listen to at a gathering or a party.

Additionally, in my music video I featured various close up shots of the robot character (0:58) to serve as substitute for Goodwin's idea on a music video featuring close ups of an artist's face to further promote the artist to a new audience. As seen here in Acceptable in the 80's  (1:01) and Thinking of you (0:52) this has been used since these artists are or were not well known and thus need to feature there face within their works in order for people to recognise who they are and expose the artist to audiences.  Since I couldn't not get my artist to perform I instead created the robot character to both serve as the personification of the virus as well as the substitute persona of my artist which also allows me to conform to a genre specific convention of electronic music which is anonymity in the artist. Electronic artists who seem to follow this idea include Daft Punk (image of DAFT PUNK) DeadMau5 (image of DeadMau5) Cazzette (image of Cazzette) and with some artists challenging this convention such as Aphex twin. Who in many of his works features a distorted persona of himself as seen in come to daddy (1:38) in which characters wear rubber masks all featuring his likeness.

Goodwin also claims that there are three types of music video, performance, narrative and concept based. Other than performance based which shows the artist perform their music, I found from my research electronic based music videos tend to feature a mix of performance with concept and sometimes add in a narrative in the case of Brokendate's 80's sci-fi theme. Examples of this can be found in acceptable in the 80's, thinking of you, technologic and call on me all of which feature visuals or a theme with no coherent narrative. I believe this is mainly due to the fact that unlike other genres of music electronic based music relies more on the beat of the track rather than lyrics.  Hence, directors have to interpret how the music sounds to them not the meaning behind the words and I found this with my own media product. I decided to go for more of an amalgamation of the 3, using performance based conventions to promote my artist whilst having a concept based on the random and technology, due to my initial reaction to listening to the track as well as my artists description of its futuristic sci-fi style. The small narrative within my media product came from the lyrics provided within the track "like a fever burnin" as well as the scratchy sound of the song itself. The word fever and the distorted sound of the song as well as the random audio samples gave way to an idea of a virus distorting things in our world and I interpreted the line fever burnin as a virus spreading similar to how a fire spreads.

Finally, one last genre specific convention I used within my music video was the use of vibrant colour and neon lights. This can be seen in acceptable in the 80's (0:03) Thinking of you (3:24) and Technologic (1:34) to sometimes convey an upbeat mood to the music or create a sci-fi or electric/energy aesthetic. For my own video I used a hue and saturation filter at times to push the saturation of colours in certain scenes around the "digital world" (0:48) to contrast the dimmer less vibrant scenes in the real world (1:36). This was used in order to distinguish which is which and in the more saturated scenes convey a more upbeat and whimsical look to the scene depicted.
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Digipak and Magazine ad Evalution

 

In terms of my Digipak and print ad in comparison to real media products in terms of how I challenged and developed conventions of these mediums, through my research of real digipak's and print ads, I had noticed that all conventionally all both products including music video tend to have a synergistic theme between them. I found this when analysing print ads to Mumford and Sons "Sigh No More" and Kings of Leon "come around sundown". Although ads from two different genre's to my own I noticed a consistent theme between the two in which there was a sense of continuity in the aesthetics of the overall design. For example within the Mumford and Son's print ad and album art cover presented on the ad there was a theme of a vintage 19th century graphical design or allusions to the 19th century. This reflected the bands folk genre which in turn was represented in one of the Bands music videos attached to the album "little lion man" which featured a greenish brown filter to convey a vintage film look to the video.  

Show visual examples of Mumford and Sons products

This strong synergistic quality was similarly found on three of Kings of Leon products under the come around sundown label all of which print ad, album art and music video feature a sepia filter to convey feelings of warmth and nostalgia.

Show screen images of Kings of Leon products

This in mind I knew that not only must there be consistency in the style of my music video to print productions but also from looking at the Mumford and son's ad I learnt that the artwork should reflect the genre or style behind the artist being promoted. Also I noticed that the Mumford and sons ad was promoting the group's debut album and from this I found that if the Digipak and magazine ad belongs to the artists debut album, the artists face or identity should be featured somewhere in order to promote the artist and allow audiences to understand who this new band is. I also found this to be apparent on the artwork of Calvin Harris' debut album I created disco which also features the artist's image on front for similar effect.

Now, with this understanding of convention I conformed to conventional visual styles of electronic music in order to communicate effectively what type of artist I was promoting to new audiences easier. Through my research, I had found that images of sci-fi, technology, geometrical shapes, as well as imagery of neon lights and some sort of retro theme seemed to be a consistent visual style throughout this genre.

Show examples of research

For my own print product I wanted to carry the theme of the random, and glitch aesthetics thus conforming to this general convention of synergy between products. However, I also kept in mind some of the visual conventions of my electronic graphics research by pushing the saturation of the glitch effect on my Digipak cover to convey the look of neon lights. I also initially wanted to include an old computer monitor to convey the look a retro look within my Digipak however due to practicality of acquiring such a prop I had to settle on a more recent monitor to convey allude to the tech theme often found within my chosen genre.

Show images of music video in comparison to Digipak

However this retro theme was eventually communicated on my print ad in which I stylised it as an old computer magazine because I wanted to communicate not only the tech theme present within my music video but also the element of the use of retro sample footage within my video and keep the synergy strong and consistent within my products.

Show image of Print ad in comparison to retro magazine ads

Moreover when analysing album artwork and Digipak designs I had noticed that there was a convention of consistency in theme and colour that followed both throughout for example in Calvin Harris's albums, I ready for the weekend, the back cover was the front cover continued featuring a shot of the hair of the model on the front. Alternatively, on Kavinksy's outrun album which followed a film theme throughout by stylising its tracklist as a film billing block.

Feature images of these digipaks/album art

 For my own Digipak I adapted this idea of a consistent theme, basing mine on computers and computer graphics to visually communicate my albums electronic genre throughout whilst also generating strong synergy between Digipak and music video.

Show images of Digipak and panel

 However there was one convention of print production I didn't exactly follow but rather developed to conform to a genre specific convention of anonymity. On my print ads, I featured no image of my chosen artist except a distorted version of the robot's face. 

Close up of the glitched robot face seen on print ad

As mentioned previously the purpose of the robot character eventually developed into a substitute persona of my chosen artist. By slightly distorting this substitute persona's face, I wanted to create more of a sense of intrigue in a similar sense of Daft Punk behind my artist so that audiences have a small idea as to whom Tropiika is to identify him on other mediums such as music videos but would be invested in what's the mystery behind the artist.

Finally when discussing compositional conventions of magazine ads, I had noticed that many of these ads featured some sort of listing or z formation arranging information and elements in order of importance consisting of artists name top and centre, album artwork, release date and then extra information such as distributors, record label and artists website. 

Show visual example of this

This is mainly due to the context of its placement within a magazine and thus viewers are likely to skip this graphic so designers must find a way to condense and attract audience's attention quick enough. For my own ad, I slightly adjusted this arrangement developing on convention in order to keep consistent with the look of an old computer advert. In addition, with the inclusion of digital distributors on my print ad to create a professional look to the ad and link audiences to places in which they could consume the songs promoted I also included a QR code linking to my music video.

 Show close up of QR code

This develops on conventional composition tools of print ads as well as improving synergy between magazine ad and music video as well as Digipak since the ad's purpose is to promote the Digipak.




Tuesday 18 March 2014

Final Digipak Design

 Final Digipak Design

Based teacher feedback I have made a few adjustments to my Digipak design for instance making the text on the back cover much more clearer by firstly removing the scan line overlay on the original image and this time using the original graphic itself rather than imposing it on a computer monitor and taking a picture of the monitor. To make sure the computer theme was still clear throughout my Digipak I edited the original graphic of the title card adding a fish eye lense effect to make it look like it was playing off a screen. I also added the copyright logo and record label name to my digipak as I found that from looking at some Digipak's this was a conventional feature I missed out on, on my previous draft

Original Left - Adjustment Right
Another conventional feature of Digipak's that was missing from my draft but now rectified was the inclusion of text citing were the track was recorded as well as other information such as special thanks and production credits and possible copyright situations. For instance from looking at other digipaks I had found that if a song were to feature samples of another song, the original producer of said song is normally credited. Burnin fever as well as the other songs attatched to this Digipak included samples from songs such as "Equinox 3" by Jean Michel Jarre and thus this was credited to create a conventional and professional look to my Digipak. Below is a transcript of this information surrounding the production of my Digipak which was used as the internal text.



'BURNIN FEVER' was recorded in 2013 at Stoke on Trent

Produced and mixed by David fowl for Eflaure and Meh Rec

BURNIN FEVER contains a sample of "Dreamin'", by Greg Henderson, owned by Greyhound Record Productions and a sample of "Equinox 3", by Jean Michel Jarre, owned by Disques Dreyfus.


The Revenge of The Phantom contains a sample of "Look Up With Your Mind" by Lenny Williams, owned by ABC Records and a sample of "Live In Me" by Rufus and Chaka Khan, owned by MCA Records.  


 PUBLISHED BY ED BANGER RECORDS

PHOTOGRAPHY - CHRIS ANKA

ART DIRECTION - CHRIS ANKA

DESIGN - CHRIS ANKA

Information applied to back panel
In addition I also adjusted some of the text within the insert panels for example "time left 0:18" was turned into "time left 0:20" rectifying an earlier mistake I made when attempting to add in a sort of "Easter egg" for audiences  as mentioned in this previous post in order to push the synergy between my music video and Digipak.

Original left - Adjustment  Right



Additionally to my Digipak I have also designed a digital download cover version of my Digipak since I have found it's quite common for Independent artists to digitally distribute their work. As previously discussed this cover can also serve as a  lenticular  cover version of the Digipak which could possibly include extra content behind the production of the Digipak or possibly extra mixes or versions of Songs attached to the Digipak for instance one of the song edits I produced for the music video. Moreover, this could keep the synergy strong between both Digipak and Music video by having an animated glitch effect on the cover thus continuing the glitch art theme throughout both media products.

Digital Download Edition

Lenticular Edition cover

Before creating the final draft of my Digipak I also produced a survey and asked a set of questions to further understand what I could improve as well as having feedback in general in terms of the Digipak itself.

Below are the set of questions asked


Question 1- On the magazine ad does the QR CODE on the magazine ad work?
Y/N
Question 2 - Do you think this increases synergy between two brands and help with artist promotion?
Y/N
If not why and how could this be improved
Question 3 - Is the subtitle text underneath Burnin Fever stereotypical to magazine ads?
Y/N
Question 4 - Does the subtitle text provide enough information about the product and its availability?
Y/N
Question 5 - Is the main image of the magazine cover similar enough to the front cover of the Digipak to allow you to understand what the Digipak looks like?
Y/N
Digipak questions
Question 6 - Is the text on the track listing clear to read ?
Y/N
Question 7 - Is the theme consistent enough throughout the Digipak ?
Y/N
Question 8 - How similar visually is the Digipak to music video ?
Not sure      A little     Similar     Very Similar
Question 9 - Is the internal text on the CD panel appropriate for a Digipak?
Y/N
Question 10 - Is the text readable?
Y/N
Question 11 - Does the layout of the Digipak read well?
Y/N
Other questions
Question 12 - What type of magazine do you think you would most likely find my magazine ad


Majority of the feedback was positive with people claiming that the QR code attached to my Digipak's  magazine ad not only worked functionally but worked well in increasing synergy between magazine ad and music video. Improvements that were suggested was making the ' Burnin Fever' album subtitle much more clearer by adjusting it more to the right however due to time constraints said adjustments were not possible since I had previously ordered a to scale print out version of my Digipak. I do hope however this larger format will allow the text to be much more readable.

Finally when asked "What type of magazine do you think you would most likely find my magazine ad" Magazines that were suggested included Mixmag as well as any Dance music focused magazine in order to reach this specific audience of those who consume this sort of music. From doing some research I have managed to find Dj Mag a British Monthly magazine dedicated to EDM music (which is a similar genre to Tropiika's) and DJ's. Since my chosen artist is based in Britain and uses very British samples within his work i.e the sounds of Alan Partridge, I find that it would be more appropriate to feature my ad in a British publication rather than an overseas one in order for my artist to find an audience that would relate more to his works and intertextual references. Additionally, I did however find some overseas Dance magazines my add could possibly feature however only very unlikely and only on the basis of reaching an audience of consumers of dance/electronic related music for example BPM magazine ( (they seem to have discontinued their print publication and since my ad is a print ad this will be very unlikely) and Debug magazine a Berlin based magazine which covers electronic music styles such as techno, electro or house, as well as an technology based subjects. This magazine is still in print and in circulation in other European countries. Although not exactly a British based audience I feel that my Ad  would more likely show up in this publication rather than BPM since Debug is distributed in an area closer both geographically and culturally to our own and thus I feel my ad and my artists references to British texts will be more understandable to said European audience that the proposed US one.