Q4 - How did you use media technologies in the construction and research, planning and evaluation stages
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Showing posts with label Evaluation. Show all posts
Showing posts with label Evaluation. Show all posts
Monday, 5 May 2014
Sunday, 4 May 2014
Q2 How effective is the combination of your main product with ancillary texts? - Final
Q2 How effective is the combination of your main product with ancillary texts? - Final
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Monday, 28 April 2014
Q3 - What have you learned from your audience feedback - Final
Q3 - What have you learned from your audience feedback - Final
Sunday, 27 April 2014
Q1 - In what ways does your media product use, develop or challenge forms and conventions of real media products - Final
Q1 - In what ways does your media product use, develop or challenge forms and conventions of real media products - Final
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Part 2 - Ancillary texts
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Part 2 - Ancillary texts
Monday, 21 April 2014
Q3 - What have you learned from your audience feedback - Rough draft
What have you learned from your audience feedback - Needs images embeded
Wednesday, 16 April 2014
Q2 How effective is the combination of your main product with ancillary texts - Draft
Q2 How effective is the combination of your main product with ancillary texts - Draft
During my research into magazine ads I had found the
following products, music videos, Digipak and Magazine ad all bare a sense of
synergy between them thus in turn promoting each other. I found this when
analysing the magazine ad to Mumford and Son's Sigh No More, In which I had
found that all products under the Sigh No More umbrella featured a similar art
style which was probably inherited and originated from the music video's attached
to Sigh No More as well as the artists commercial image. In the example of Sigh
No More, a vintage theme was chosen among all three products to convey the group's
Folk genre style visually. Said Vintage look can be seen in the music video to
"little lion man" which featured a greenish brown filter to convey a
vintage film look to the video and the print productions supporting it with the
magazine ad designed in a graphical style reminiscent to 19th century graphic
design. The album art for the cover also
continues this classical them featuring the Band furniture store which sells
19th century French furniture thus alluding to this vintage folk image.
As a result of this research I during the production of my
ancillary texts I had to take in account how I could possibly carry on thematic
elements of my music video to make sure all 3 products have strong synergistic
qualities. This should in turn result in my magazine ad promoting my Digipak
and my music video promoting my Digipak, which in turn would promote my chosen
artist.
During the planning of my Digipak and print ads, I touched
on and broken down elements that were prominent during my music video. These
were as follows:
·
An eccentric theme/Random
·
Computerised themes/ tech themes around a virus
·
Frank Sinatra as a visual motif
·
Colourful and glitchy aesthetic
·
Robots and so called "infected"
With this in mind, I now had to illustrate visually these
themes within my products to achieve a strong sense of continuity within my
products. Moreover, I needed to think about also conforming to Electronic music
genre print genre conventions to not only communicate my artists particular
brand and style but communicate to audiences that my artists chosen genre is in
fact belonging to a similar genre.
An eccentric/ theme based around the "random - Music
Video
During the planning stage of my music video I decided early
on to explore a theme based around the strange and weird due to the audio
samples featured in the track and there strange comic value i.e. questioning
how much orange is there in a dead body. In my music video, this sense of the
random and weird was represented visually through heavy use of various props
which intentionally had no real relation to each other such as bread and an
image of Frank Sinatra or toy soldiers and orange juice. In addition this theme
of the "random" was illustrated by the strange costumes worn by the
infected characters i.e the heavy use of confetti, tin foil and cheap masks.
Digipak and print ad
For my ancillary tasks, I chose to embrace this sense of the
random both depicted in track and music video in order to solidify synergy
between products but also present my artist as fun and whimsical due to my
reaction to the artists somewhat strange choice of Alan partridge audio samples
within his track. In both print productions to some extent this sense of the
random and weird was represented in a similar style of my music video by
pairing visual elements that have no relation to each other commonly. On my
Digipak cover this was illustrated by composing a scene consisting of
objects such as toy soldiers, orange
juice, a computer and confetti and with the interiors , either using stills of the strangest visuals of my music
video or images from a photo shoot taken on the day of filming sessions which
communicated this idea of the random in a similar way. Since my magazine ad
mainly relies on the Digipak front cover artwork visually, this ideally would
result in my ancillary tasks featuring a similar look summarising one of the
prominent elements of my music video.
This should make it recognisable among audiences as part of the
"Burnin fever umbrella" even if I were to remove the type surrounding
my graphics indicating as to what it was. I would like to think that music
video and ancillary texts work well together to in promoting my artist as
previously mentioned as fun and whimsical and thus in turn emphasis the light
hearted and upbeat nature of Burnin fever as a track. Moreover, the combination
of my three media products should also communicate the sort of relaxed and laid
back personality/impression I had found when contacting Tropiika the artist
himself. He described Burnin Fever's overall mixing and mastering as
"shoddy" however to take the piss out of the perfect mix. I hope that
music video and ancillary will communicate this idea and lightheaded
personality through its lack of serious subject matter and embrace of the
random and strange.
·
Computerised themes/ tech themes around a virus - Music video
From research into genre
conventions of electronic based music I had found that some sort of allusion to
technology whether it be found within print production or music video to allude
to the means in how electronic music is produced as well as connoting a
futuristic of science fiction effect to the music. This can be seen in the
promotional material to many of Daft Punk's works including their music video
technologic and similarly in Kraftwerk and com truises promotional material as
well.
http://christopherankamedia.blogspot.co.uk/2013/06/g324-audience-profile-research-task.html
- link to examples of technology seen in promotional materials
In my music video the
technology theme was centred on a computer virus, which was interpreted by as a
result of the scratchy nature of the track itself and the random and
repetitious nature of the lyric "like a Burnin fever and let the love with
feel" which reminded me of some sort of computer command. This was
represented visually by the heavy use of shots concerning computers and a
circuit board, sample footage of old computer and technology adverts and most
importantly the glitch filter effect. This Glitch effect was chosen to both to
represent this computer theme but also based on Goodwin's key aspects of music
video was used to amplify the audio of the track visually during key parts of
the song.
Digipak and print ad
On my Digipak this tech theme
was conveyed firstly on my front cover
by similar to my music video featuring imagery of computers and the glitch
effect as well as stylising my typography in an old TV static effect design. In
addition, when discussing the type of font chosen for the subtitle of the
Digipak front cover I chose the font titled TIFAX. From my research into
electronic based music not only did I find that it was conventional to allude
to technology and themes of sci-fi within promotional materials but I had also
found that it is also conventional to feature some sort of reference to the
1980's or a retro theme. This 80's/retro theme within this genre I found is
chosen for the purpose of alluding to the stylistic origins of electronic based
genres as well as its height of popularity during the 80's. I found examples of
this 80's allusion in the works of Eric Prydz, Kavinsky, Com Truise, Tesla Boy,
Calvin Harris and Daft Punk.
*SHOW VISUAL
EXAMPLES OF THIS VIA MOODBOARD*
Linking this back to the type
of my Digipak and it tech theme, the significance of TIFAX is that the original
font comes from the Texas Instruments TIFAX teletext decoder; one of the
first teletext TV sets. This not only allowed me to communicate the tech theme
by using quite angular type to allude to computer software typography but also
allowed me to use a visual convention of electronic music i.e retro/80's themes
by opting for a more "retro" take using type which references old
technology. I used this similarly in the title card and kinetic type sequences
of my music video; using mainly pixel based type to allude to both said
technology themes in electronic music as well as retro themes. Within the whole
design of my Digipak I stylised it with a computer based theme to conform to
this genre convention as well as reflect the virus themes of my music video.
The internal panels and back cover however were stylised like the commodore 64
graphics of the 80's and the overall theme of my print ad was stylised as a
computer advert from the 1980's even altering the iTunes logo into the 1980's
apple logo to reflect this theme clearly. All of these elements surrounding
computers and old computer software and 80's culture in all three of my media
products were chosen to effectively communicate to audiences that my artist
produces work within the electronic music genre. This is so that if audiences
particularly electronic music fans were to glance over my artists work either
magazine ad, Digipak, or music video by using genre conventions they should find it easy to identify said
product as electronic based and be engaged easier. In addition, although more
subtle on my magazine ad, all 3 products each feature the glitch aesthetic as
mentioned previous to communicate a computer theme conventional to electronic
based music but here it has also been utilised specifically in my ancillary
tasks to communicate a prominent theme and visual style of my music video.
This idea of
an ancillary products' theme communicating the tone of a music video I also
found to be apparent in the design of Kavinksy's outrun album, which used an
80's cop thriller film look for its theme which reflected the music video Protovision
( the music video under the outrun umbrella) 80's cop thriller car chase theme.
In terms of both Kavinsky and I I would like to say that we have used this
synergistic quality between our products to convey a particular unique
style/theme to our products. E.g. Kavinsky outrun is based on 80's cop thriller
whereas Burnin Fever and its ancillary's are based on glitch art and
"retroness" in order to offer a USP to audiences i.e. being
recognisable as an electronic label but also offering something new to
audiences.
The Robot
- Music video
One major
theme within my music video was the character of the 'so-called' Robot who
initially served the role of the personification of the virus within my media
product. However, since my product
purpose was to serve as a promotional product for my chosen artist the Robot
character soon became a substitute persona for my artist. During my research, I found that it was
conventional for an artist to feature some sort of alter ego or convey some
sort of anonymity to themselves within the electronic based music. This can be seen by the likes of similar
artists such as Dark Punk, Kraftwerk and their Robot personas, DeadMau5, and
Cazzette. According to the theories of Andrew Goodwin, record labels may opt
that there music videos reflect an artist's visual motif and in this case with
these electronic artists it seems there persona's serve as visual motif to
differentiate themselves from each other as well as in the case of the use of anonymity
add a sense of intrigue to engage audiences with. With my main media product the
Robot Persona served as a substitute to my artists lack of appearance in my
product as well as allowing me to conform to genre conventions making the look
of this "substitute artist" easily identifiable to those as someone
working within the electronic music genre. Moreover, the design of the Robot's
smiley face with the strange Frank Sinatra visual motif within my video were
chosen to convey what I felt was my real artists light hearted and laid back
personality based on his description of this own track. This was also chosen to
emphasise the randomness of the video by combing elements of a robot in a suit
and jazz musician Frank Sinatra.
Digipak and print ad
Just like my music video both my ancillary products featured
imagery of the Robot persona I had developed, as well as my Digipak itself in
one of its internal panels continuing the Frank Sinatra visual motifs
developing more synergistic qualities between Digipak and music video. When
discussing my ancillary products, the inclusion of the Robot's identity on both
products with my music video were used to firstly allow audiences to
effectively understand who the tropiika persona is by featuring the same
character consistently on all 3 products. Additionally, with my ancillary products
I opted for the Robot's identity to be distorted , using the electronic music's
genre convention of anonymity to create a sense of intrigue for audiences. This
ideally would hook those who are fans of electronic based music and are used to
this mystery, towards my main product to find out who or what the identity of
this robot face/Tropiika is, particularly on my magazine ad which features a QR
code linking to my music video revealing this mystery.
Overall when discussing the effectiveness of my ancillary
products with my music video, Digipak in particular these products were
designed with elements to summarise themes of my video such as the robot,
virus, a sense of random and a retro intertextuality. This was done in order to
summarise my main product visually to allow audiences to understand the
particular style being sold to them as well as using established genre conventions
to indicate to audiences the type of genre sold and engage fans of said
audience.
Ed Banger Records and my own media product
One
particular brand style I used when designing both Digipak and print ad was the
Ed banger records approach to print promotional items in order to attract
audiences of house music towards my product. Ed banger records is a record
label which specialises in electronic music such as house and after researching
similar artist Breakbot and the label he works under Ed Banger Records I
noticed that they promotes there artists
using quirky, abstract and illustrative styles to attract their audiences. As a
result of this in order to attract said audience who consume this type of music
I too opted for abstract and quirky elements within my ancillary products by
basing my theme of my Digipak on a commodore 64 theme as well as using the
theme of the random seen in my music video. For my magazine ad as mentioned
previously I stylised it as an old computer magazine ad to continue the
computerised theme throughout. This heavy stylisation of ancillary products
should cause humour to those who get the reference whether or not within Ed
Bangers target audience or and engage those with my product as they can find
something to relate to/identify. In addition, the stylised look of my
ancillary's with my main products theme of the random should effectively fit in
well visually with Ed bangers abstract and illustrative style hopefully
attracting Ed Bangers target demographic or those similar to normally consume
this style of music and artist promotion.
Tuesday, 1 April 2014
Draft Q4 -How Did you use media technologies in the construction and research - (written content for Prezi)
Draft Q4 - How did you use media technologies in the construction and
research, planning and evaluation stages?
Blog - To organise and record aspects of research and
planning for my 3 media productions I created a new blogger to serve as host
for many of my posts and productions. Blogger's ease of use and ability to
embed documents allowed me to work with other web-based applications such as
Prezi, Slideshare, and Padlet to allow me to present my ideas and research in
clear interactive ways. The integration
between Prezi and blogger allowed me to mind map several ideas during the
planning process of my productions allowing me to come up with several concepts
on one canvas. This was especially helpful and with Bloggers ease of
organisation via its labels system in which I could categorise my posts under a
subject. So say if later in the future If I was stuck and I
needed to remind myself of what to include within my productions or I wanted to
use an old idea which at the time I didn't like as much I could simply go back
to my blog and find said presentation under a post.
Prezi and its integration with Blogger also allowed me to
organise my research and communicate my ideas with ease. In terms of research
specifically if I wanted to further understand a certain aspect of a subject I
was exploring i.e. the possible audience of Breakbot, Prezi allowed me to skip
to the certain slide with a simple click.
Images of Padet, Slideshare and prezi Embeded
Image of Blogger labels
In terms of planning all three of my productions, I tend to
produce many sketches in pencil to generate Ideas. Both Blogger and Prezi
allowed me to present my scans and allow viewers to zoom into the fine details
as well as annotations produced for viewers and myself that can be seen around
these sketches.
Image of screencap of sketches
Using Padlet when planning my Digipak cover, Blogger's ease
of embedding 3rd party sites allowed me to embed a Padlet wall I produced which
similar to Prezi allowed me to organise and mind map several concepts on one
document allowing me easy access to these ideas in the future via bloggers
labels system.
In terms of both planning and research, Blogger also allowed
me to embed a Pinterest wall I had produced for my Digipak advert, which was
centred on late 70's and 80's graphic design to serve as visual reference for
the production of my Print ad.
Screen cap of Both Padlet and pinterest wall embeded
Bloggers embedding tools also allowed me to embed Slideshare
productions which were used to upload word or PowerPoint documents as well as
an InDesgin music video treatment to the web and in turn my blog. These
documents ranged from shooting maps to help with the plan of where I would film
within my chosen locations to a mind map of logo ideas for a Digipak as well as
presenting my research about genre conventions within print ads. I also used
Slideshare to document and show the process of how I produced props such as the
Robot's head in the development of my music video as well as compiling photo
images in a slide to present ideas such as ideal shooting locations for my
music video.
Images of Powerpoint, InDesign and Robot head construction slide
Blogger also allowed me to embed Gifs I produced in Photoshop
as well as Jpeg images which normally included things such as visual reference,
examples, inspirations, drafts of my Digipak and print ad and the outcome of my
Digipak and print ad etc. The use of Gifs allowed me to animate my images and
present viewers concept images/videos of elements I would like to feature in my
music video such as stop motion experiment. Sometimes these Gifs were used for
illustrating and animating my photo editing process for my Digipak and Print ad
as well as presenting a lenticular cover mock up version of my Digipak.
Screencap of Stop motion animation post and lenticular cover
Blogger also allowed me to embed YouTube video and create
hyperlinks to other sites and products. This helped during the planning and
research stage of my productions as well as allowing me to present my music
video directly on my Blog. During planning and research YouTube's integration
with blogger allowed me to link visual inspirations such as other music videos
and upload drafts of my music video as well as audio edits I had produced of my
chosen song in order to make it more manageable for a music video format. In
addition YouTube and Blogger's integration allowed me to upload video concepts
in preparation for my video for example I uploaded a slow motion experiment I
produced using after effects and Photoshop to YouTube and then embedded this to
my blog allowing me to clearly illustrate an idea I had for my video visually.
Screen cap of post with youtube embeding
In addition, Blogger's embedding functions allowed me to
embed screen grabs of survey monkey results I had received during my audience
research stage. This allowed me to communicate both to viewers and me visually
a summary of what my Questionnaire had found on potential target audiences.
This also allowed me to direct my music video towards appealing to a target
audience by referring to the graphs from survey monkey embedded on my blog
allowing me to consume the important information with ease and base some of the
aesthetic options of my video on this.
Finally Bloggers ability to add html code to the site allowed
me to present my chosen artist's song through a unique and clear way by
embedding the song itself on my site via the SCM music player. Initially I had
it set that Burnin fever would play upon visiting my blog however this would
have been slightly distracting for those wanting to read content. On the other
hand, it is still possible to play the song via the play button on the top.
This helped for idea generation during the planning stage since If I wanted
more ideas on what I could include during segments of the track I could play
the song at the top of my page whilst looking over my previous posts of
influences and research.
Screencap of Survey monkey post and SCM player
Music Video - For My Music Video, I primarily worked
with a small Sony HDR-HC9 camera. This allowed capturing intricate shots that
would've proved to be hard to capture working with a larger camera such as the
tracking shot of the hands typing. In addition to this, I used a tripod to keep
my shot steady however there were times in which I used my arm for a deliberate
paparazzi shaky cam effect. I also used a tracking dolly to achieve tracking
shots as well as building a tracking dolly out of Lego's to achieve tracking
shots in close quarter places. In terms of sound equipment, this was not needed
as I was working with music video and thus removed any diagetic sound when
editing. I also relied on natural lighting for my music video however sometimes
I set up shots by shooting in a dark room and using a computer monitor as a
light source to convey a sinister atmosphere.
Images of Sony camera and lego tripod
During the post production stage of my video I worked with Final
Cut Express, I movie, and Adobe After Effects. Final cut served as my main
editing tool as it allowed me to layer footage one over, edit sound files and
cut and edit individual clips. Final cut helped when it came to the complex
edits of my videos such as cropping clips to around less than a second in order
for said clips to play and cut on beat achieving a desired flashing effect as
seen during the sample footage sequences. Due to the many cuts and stop motion
movement I had planned within my video, Final cuts layering system was very
helpful as I could cut a selection of footage, copy and paste this several
times and then underneath have another
layer of footage to create the look of one shot cutting to another one and then
time it to cut back to the same shot with ease. This can be particularly seen
around 2:03 - 2:07 as cuts from a panning shot to a close up then to another
close up and then back to this panning shot playing underneath.
Images of final cut, I movie and after effects logo's
Screen shot of Final cuts layering system
Embed youtube clip/edit of burnin fever - https://www.youtube.com/watch?v=pRKL1217yl8&feature=youtu.be
Initially, Inspired by Aphex Twin Windowlicker I wanted to utilise
a slow motion effect to convey a distorted atmospheric look to my video in
certain sequences set within the office. However, Final Cuts Slow motion effect
I felt wasn't smooth enough to show a realistic look to this slow motion hence
I used the editing software's fast forward feature, speeding up my certain
clips by adjusting the speed and thus creating this robotic fast paced look to
the movement. This fast paced movement also helped in amplifying the fast pace
of the track. Additionally, Final cut allowed me to apply visual filters to
shots making them much more aesthetically pleasing or helping to convey a theme
or mood such as the use of Hue and saturation, which allowed me to emphasises a
more upbeat and whimsical look in certain sequences. This with the static TV
effect also allowed me to create the look of the "digital world"
within my video allowing me to visual distinguish want was the real world and
what was the world presented within computers.
Screen caps of applying each effect
Fast motion
Hue and Saturation
TV Static
Moreover, although quite basic, final cut featured a sound
editing feature that allowed me to remove any unwanted diagetic sound and fade
out my chosen track via manipulating the wavelength of the mp3 file. Due to the length of my chosen track and
issues with handling such a large cast, I had to fade out my video and track
around the 3:51 mark making a condensed version of my video. As a result of
this not only did I fade out my music but I also faded out my footage via the
fade to black transition function on Final cut. Final cut also allowed me to
edit the size of the frames of my footage. Using this and Final cuts layering
system this allowed me to create visually dynamic jump cuts with not only the
content of the shot changing but also the size of frame around it. This was
used also to differentiate what was within the "digital world" of my
media production and what wasn't.
Finally, Final cut's layering system and key frame animation tools allowed
me to create smart transitions and fades.
For instance by placing one layer of footage over another and key frame
animating the opacity levels of the top layer, I was able to fade one shot to
another shot of a chicken hitting a wall. However, this technique allowed me to
time the chicken hitting the wall roughly on beat by having the chicken layer
play on top of the previous footage while on 0% opacity until I animated the
opacity percentage to go up to 100 at a certain time.
Screen caps of wavelength feature in Final cut
Screen cap of key framing opacity
During the planning stage of my video, I had noticed that my
track was possibly too long for such complex editing and featured many
repetitive sequences that didn't offer any new changes for me to interpret
visually in a different way as the time constraints offered hence using Garage
Band I also edited my chosen track making it more condense. I removed around 87
seconds of sound in different sections of the track allowing me to move onto
different moments of my initial storyboard idea easier. For example Because I edited the music I could move from
the office scenes to the shots set at
home easy since there is now a change in sound and as a result the office
scene's don't become stale and repetitive.
Screencap of me editing in Garage Band
Other software I used during the planning and construction
my music video was the ipad app Real World ASCII. Inspired by a fan made music
video of Com Truise which used ASCII art to convey themes of technology and
software, I too wanted to use this visual style for similar effect. This meant
firstly experimenting with the trail version to see if I could recreate a
similar effect and then eventually using it and my ipad to film a close up shot
of lips uttering the lyrics. To film this shot using the ipad's multi task
options I downloaded the mp3 file of Burnin Fever to my ipad and played the
lyrical sample of in the background to
us filming on the app allowing my actor listen and lip sync the words.
Image of Ipad
Image of Real world ASCII logo
Image of lips during music video
Image of Ipad
Image of Real world ASCII logo
Image of lips during music video
Adobe after effects helped with more of the complicated
special effects featured within my video such as the glitch art sequences,
kinetic type and title card of the music video. I chose after effects for its
reputation for being an industry standard special effects program in film as
well as my familiarity with it. After a key frame animation system which
allowed me to time and animate certain effects such as the glitch effects
movement to amplify the scratchy nature of the music during certain sequences
as well as timing the duration of type and animating type transitions during
the kinetic type sections and the title cards self typing title effect I made.
In addition, after effects versatility with other softwares allowed me to
import an mp3 file format of the vocal sample of the track "like a fever Burnin
and let the love with feel". This
helped when syncing the kinetic type in time with the words of the track as I
could import the mp3 file and then key frame animate my type based on the
timing of the sound on the timeline. After effects and Photoshop also have
strong synergistic qualities allowing me to import gifs developed on Photoshop
to after effects. This allowed me to achieve the Burnin text animation seen in
my video by importing a Gif of fire from Photoshop to after effects and then
applying a mask to the flames to place them within the type.
Screen cap of After effects - Glitch effect
Screen cap of kinetic Type sequence - Burnin
Screen cap of Key framing
I movie although considerably more basic than Final cut
served as a tool for me to make easy stop motion animations as well as a
converter for my after effect files to something Final cut could use. To create
the stop motion animated effect within my video I had to shoot several shots of
the same scene constantly but slightly adjust the scene to make it seem as if
elements within the shot are moving. I movie allowed me to mount all these
shots onto a timeline simply and then adjust the duration of these shots to
about 0.04 seconds to create seamless movement.
I movie also allowed me to resolve a problem around file formats as I
found that Final cut would not accept certain files such as mp4 during
importing and this was the only file format I could render in After effects
which featured good video quality without eating too much memory. I movie,
allowed me to import mp4's and convert them to QuickTime files which could be
easily used in Final cut. I movie allowed me to import my footage filmed on
camera to computer. By importing my film via I movie not only did this help in
organising my clips as they could all be found under one file but also when
editing in Final cut this made sure that when I adjusted a clip whilst editing
,I didn't have to constantly keep rendering thus making the editing process
less time consuming.
Image of editing in Imovie
Image of editing in Imovie
Print productions - For my print productions, I
worked mainly with Photoshop, after effects, InDesgin and illustrator during
the production stage of my prints. Moreover, I used Pinterest during the
research and planning phase of my production to build visual reference for the
outlook of my magazine ad as well as the possible graphical style towards the
front of my Digipak. Before constructing my Print productions during the
research and planning stage, I used tools such as Slideshare and Prezi to
present any logo designs and mock up sketches I had produced. The logo's I had
produced prior the construction stage of my Digipak was produced via adobe
illustrator. Using illustrators vector graphic format this allowed me to test
out logos and see what fonts best suit each other so that in the future when
picking my favourite design I simply place the vector image in Photoshop which
due to its vector format will allow me to re size and adjust without any loss
in quality.
Photoshop, After Effects, InDesign and Illustrator logos
Screencap of logo mind map on illustrator
Producing sketches traditionally and then presenting them on
Prezi allowed me to generate ideas and think in detail what elements from my
music video should be presented on my print productions and how. By presenting
them all on Prezi I had one place to access all these mock up designs easily
and thus in turn allowed me to take elements from the designs I felt were
strongest to develop a mock up sketch and eventually the final products. During
this sketching stage, I also used Padlet to organise still shots from my music
video as well as photographs taken whilst shooting my music video that could
possibly work as artwork for my Digipak. The choices of these stills and photos
were based on the idea of whether they conveyed themes of the video
successfully as well as how interesting they were compositionally. Eventually,
during the planning stage of my Digipak decided to a completely new photo based
on one of my sketch designs to better summarise themes of my video on print.
This photo would be used for my front cover whereas the stills from my music
video and photographs taken during the videos shoot will be used as internal
artwork to create synergy between print and music video.
Image of Sketches with Padlet
Image of Sketches with Padlet
Before moving onto the production of my Digipak using
InDesgin I printed out a small 6 panel net of a Digipak to construct in order
for me to gain a better understanding in how a 6 panel Digipak can fold and
where each art panel is placed against each other. This allowed me to plan my
on panels via Prezi to see what stills best complimented each other.
Image of 6 panel test digipak
Image of 6 panel test digipak
After this, I started to work on my Digipak front cover by
firstly setting up a photoshoot in a dark room to take the appropriate picture
for my production. Then using Photoshop I edited the photo by cropping out
elements of the image to fit on a Digipak canvas and then using brightness and
contrast and the levels function I adjusted the lighting of the photo to direct
viewers gaze towards the computer seen on the front of the image. In addition,
I also applied a hue and saturation filter upping the saturation of the image
in a selected area to bring out the colours to make the image more appropriate
for an electronic album as well as further draw viewers gaze.
Image of photos from Photoshoot
Image of photos from Photoshoot
Using After effects I imported my Digipak front cover photo
and applied a glitch effect to further develop the synergy between Digipak and
music video and then exported this image back to Photoshop to develop on these
details. This glitch effect process was also used on the internal art panels
(the stills from the photoshoot and music video) to create a consistent
computer theme throughout my product.
Screen cap of editing via After effects
Screen cap of editing via After effects
On top of this for my Digipak front cover, I also added a
scanline filter via Photoshop's layer blending system to bring out the colours
of my Digipak and further push a computer feel on my cover.
Screen Cap of Photoshop Layering system
Screen Cap of Photoshop Layering system
Photoshop allowed me to import logos I had produced earlier
in illustrator as well as edit them adjusting the font chosen for my artists
name to a similar style of the logo he uses on his website. Photoshop also
allowed me to create type via the type tool, this helped when producing the
internal artwork as well as editing the subtitle of my album cover to make it
have an old static tv effect on it.
Image of my Tropiika logo compared to his
Image of Subtitle with tv static effect
Image of my Tropiika logo compared to his
Image of Subtitle with tv static effect
When producing the internal artwork I firstly I adjusted my
stills/photographs from the shoot by clone stamping any imperfections within
the image and then applying a glitch effect. After this, the image would be
resized with a black background around it and underneath I would apply pixel
type to achieve the look of a video game graphic in order to keep the computer
theme consistent throughout my Digipak.
Embed youtube video of gif of process of internal artwork
Embed youtube video of gif of process of internal artwork
The old static effect on the subtitle of my Digipak was
created by layering three copies of the subtitle over one another and adjusting
the colour of each layer and then changing the bending mode. I then adjusted
the position of them to create this digital distortion look to them.
Embed youtube video of gif of process
Embed youtube video of gif of process
Similar to Illustrator, Photoshop allowed me to create vector
objects and shapes. This was primarily used during the production of the back
cover my artwork as I would work with Photoshop's shapes and type function to
create a vector design based off of a commodore 64 load screen to further push
the computer theme on my Digipak. Photoshop also allowed me to recolor elements
such as the barcode and record label in order to keep the colour theme
consistent as well as the computer theme.
During the construction of the physical Digipak, I
downloaded six panel Digipak and then mounted my images on each slide. After this,
I printed out the net to scale and constructed the product using scissors and
glue.
Image of back cover next to commodore load screen
Image of photoshops shape function in use
Image of photoshop recolouring
Image of Digipak and Digipak net
Image of back cover next to commodore load screen
Image of photoshops shape function in use
Image of photoshop recolouring
Image of Digipak and Digipak net
Unlike My Digipak, my print ad was constructed entirely via
Photoshop by importing my Digipak cover without type onto an A3 canvas and then
editing it via a vintage grainy filter to make it look like a distressed old
magazine ad inspired by my visual reference of old computer ads. I then added type via the type tool and
included appropriate graphics and logos such as a link to a digital distributor
and the proposed record label logo my artist would work under.
Image of my magazine ad compared to old computer ad
Image of my magazine ad compared to old computer ad
For both my print productions, I decided to use the Ed
Banger Record label as the proposed record label that would be the most
suitable for my artist to work under. From my research into target audience Ed
Banger Records are a label, which only house electronic type of music under
their label. Since my artist produces electronic type of music himself, such a
label would help in finding him a dedicated and specific target audience. In
addition from my research the way Ed Banger visually promotes there artists
seems quite similar and suitable to how I attempted to promote my artist though
the music video. One could argue that both me and Ed Banger attempt to promote
their artists through illustrative and abstract styles. It is because of this
similarity in artist promotion that I also believe that Tropiika would work
well under the Ed Banger Record since the way I have promoted Tropiika via the
music video shouldn't seem so alien to Ed Banger Record's audience since based
on my research they would be used to this sort of abstract yet colourful style.
Image of ED Banger Records and ED Banger album art and promotional tools
Screen shot of all 3 media products produced
On my print ad these logos such as the Ed Banger Record logo
and the iTunes logo were re-coloured via the FX tool to fit in with the colour
scheme of the overall graphic. Also in the within the iTunes logo I edited the
logo of the apple to make it look like the apple logo used from the late 70's
and throughout the 80s in order to push the retro theme throughout my ad.
Image of original unedited iTunes logo
Editted logo
Image of 80's apple logo
Finally, one last addition I made on my magazine ad was the
inclusion of a working QR code which linked to my music video upon its scan. I
created this QR code via QR code generator, an online app that allows people to
create working QR codes. This was included on my print add to further add
synergy to my print products making my print ad both promote the Digipak
attached to my music video as well as the music video itself.
Screencap of QR code generator
Screencap of QR code generator
Technologies used for evaluation questions
Question 1 - Video
commentary/ YouTube to allow me to discuss my ideas and show my inspirations
visually
Question 2 -
Question 3 -
Question 4 - Prezi to organise and present the many
layers of my product clearly as well as its versatility with image and video
embedding
Monday, 24 March 2014
Draft - Q1 - In what ways does your media product use,
Q1 - In what ways does your media product use, develop or
challenge forms and conventions of real media products
https://www.youtube.com/watch?v=6uEJRmoIDVc - clockwork
orange
https://www.youtube.com/watch?v=dOV5WXISM24 Acceptable in
the 80s
https://www.youtube.com/watch?v=aK36lXlby4Q Thinking of you
https://www.youtube.com/watch?v=L_fCqg92qks - Call on me
https://www.youtube.com/watch?v=RMjCxV7u8OA - Brokendate
https://www.youtube.com/watch?v=YtdWHFwmd2o - technologic
https://www.youtube.com/watch?v=6yhheW10b5o - Burnin Fever
https://www.youtube.com/watch?v=h-9UvrLyj3k - come to daddy
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When
discussing in what ways does my A2 media product use, develop or challenge
forms and conventions of real music video's I will be exploring Andrew
Goodwin's theory on key aspects of a music video. I will be mainly discussing
how I utilised these key aspects as well as other elements from key music
videos to determine the overall look of my Music video.
According to Goodwin there are roughly around 6 key elements
of a music video
A music video will
demonstrate characteristics conventional to its genre i.e. a heavy metal
music video would conventionally feature a Stage performance and a music video
for a boy band or girl band track would feature some sort of dance routine.
A Relationship
between visuals and lyrics - this could illustrate, amplify or contradict
A Relationship
between visuals and music - Similar to a relationship between visuals and
lyrics, amplify, illustrate or contradict
Intertextual
references to other media texts such as film, TV or perhaps other themes
and ideas
References to looking
and the voyeuristic treatment of the female body.
Finally according to Godwin it is conventional for a music video to feature many close ups of the
artist to allow the Record label to further push and promote their artists.
In addition, artists may feature some
visual motif or style, which recurs throughout their work for example Daft
Punk's robot persona's
Linking this back to my own media product Burnin Fever there
are times in which I have conformed but also attempt to develop many of
Goodwin's key aspects for example the idea of the notion of looking as well as
Goodwin's idea of Voyeurism. According to Goodwin the notion of looking refers
to any sort of reference to watching something or eye contact. This can be
represented via mirrors, Tv screens,
cameras etc.
Throughout my video, the notion of looking has been
represented however in some instances challenged for example earlier on within
my video we see a mid shot of the Robot character directly addressing the
camera with the intention of emulating news broadcast. In addition, during post
production I edited the shot making the frame smaller in order to connote the
look of a screen within a screen. This imagery of a screen within a screen can
be seen throughout my music video and was inspired by the music video come to
daddy, which was directed by Chris Cunningham
https://www.youtube.com/watch?v=h-9UvrLyj3k show clip of
come to daddy 1:14 - 1:21
The idea for my own video was to create this idea of two
worlds one which was the "digital world" like a world that exists
within our computers, films and other visual texts which the Robot/virus lives in and then our world. This idea
allowed communicating two of Godwin's key aspects, intertextual references to
other media products as well as exploring genre conventions typical to my
chosen genre.
From my research of similar genre's of electronic music and
their music video's I had found that many of them feature some sort of
technology based theme or intertextual reference to technology and sci-fi. This
could range from sort of subtle references such as the music video to Calvin
Harris Acceptable in the 80's which features a science lab location as well as
close ups of scientific apparatus (clip of acceptable in the 80's 0:56 and 2:30 mark) to more overt depictions
such as Daft Punks technologic which features the artists robot visual motif
(1:42 mark), imagery of a monitor playing type (2:25) and an animatronics robot
(0:50 mark). Additionally, I found this technology theme to be found in Com
Truise's music video Brokendate which sets its video against the backdrop of an
80's sci-fi film including imagery of computer graphics and wireframe design
(1:26 mark and 2:52 mark) as well as sci-fi tropes such as laser pistols (3:38
mark). From my own interpretation, many
of these music videos utilise references to technology, as a way of referencing
the means of how there genre is produced i.e. via electronic devices such as
synthesisers. Moreover at the time of
electronic music's height of popularity as well as the stylistic origins of
many of the sub genres which fold under it during the late 70's and the 1980,
was seen as the future of music by some since nothing like it was heard before.
Because of this, this would result in the many sci-fi themes present throughout
these videos.
For my own media product these references and themes of
technology was used both to convey genre specific qualities to communicate to
audiences that my video was for an electronic based track. Also due to my initial interpretation of the
track centring around a computer virus as well as my own artists description of
the style of Burnin Fever being sci-fi/futuristic, I utilised a heavily
computer based aesthetic throughout my own product in order to illustrate
visually this tone. This is s seen throughout my video through the use of glitch
art to convey the look of the virus within my media text distorting things
around it (1:17). I also featured constant
imagery of computers (0:12) and computer graphics (0:18, 0:28), sometimes in
the forms of ASCII art (1:01) as well as even pixel art in the forms of the
font chosen for the kinetic typography segments (1:38), the design of the
robots head (0:58) and some of the rebuses seen during the typography moments
(1:41). These computer graphic based visuals were used to convey a software
look to the design and style of certain moments of my music video to
distinguish what was in the digital world and at times present viewers with a
look into the software the hacker character was using within the music video.
Whereas by filming various close ups of computer apparatus this allowed me to
set the tech tone whilst add some sort of sinister mystery since audiences don't
get a full shot of what the hacker is doing or typing or if the virus is living
independently. This tech theme can also
be found in the title screen of my music video since I have titled the video
Burnin Fever.EXE adding a file extension name to the title to make it sound
like a computer application.
Moreover,I attempted to convey this tech theme present
within my chosen genre by featuring various stock footage of old computer
adverts from the 1980's inspired by Com Truise's use of sample footage at the
beginning of Brokendate (0:00 - 0:11), which are used to illustrate the audio
samples used within the track as well as keep with the retro theme of the
overall music video. The various samples used within my video include footage
of commodore 64 ads (1:14) as well as technology related items such as clips of
BBC'S ceefax (1:02) and footage from a Sinclair c5 (1:06) ad as well as footage
from videogames (3:29) and a clip of a Robocop (3:28) advert. The use of these
visual samples were used for a number of reasons, one being to represent how my
chosen genre of music can conventionally use audio samples within their tracks
and hence I thought it would be an interesting to use visual samples to convey
this idea of recycling and re using other products to make a new product.
According to Goodwin's theory, one could argue through this I have also
developed on one of the key forms of music videos i,e a relationship between
music and video by using sample footage to illustrate an idea behind the genre
of music not the specific song itself.
Moreover, when choosing these visual samples not only did
they have to feature some sort of tech or sci-fi theme but they had to be
"retro" and display and intertextual reference to roughly around the
1980's and 80's media. This decision was based on some of my findings when
researching electronic based genres as I had found that many of them both in
music video and print often allude to the 1980's. This can be seen within the
music video's acceptable in the 80's, Brokendate and call on me by Eric Prydz. Although,
acceptable in the 80s is deliberately an 80s centric video
based on its lyrics, Call on me and Brokendate as well as acceptable all
allude to the decade referring to the stylistic origins and height of
popularity of electronic music during the 80's. This can be seen within
Acceptable in the 80's featuring many stereotypes of the 80's such as its
fashion styles and even the style of the props used which represented via the
use of mis en scene (0:37). Whereas in Eric Prydz call on me, this 80's centric
tone has been represented by stylising the video as an old 80's workout video
as seen in the various costume of the models (0:08) wearing 80's style workout
gear as well as in the mis en scene (0:05) in which we can see an old cassette
player further reinforcing this retro tone. In Brokendate this 80's theme is represented
via its intertextual references to 80's sci-fi films such as terminator (0:39 -
1:01) evidenced by the music videos similar title card. In addition this 80's
sci-fi theme and reference to the 80's is
also shown as in the costume, narrative and lighting of the music video;
utilising a sci-fi noir look via its low key lighting (1:03) and detective
stock character wearing a typical brown trenchcoat (1:06) and detective
narrative all referring to 1980s sci-fi film Blade Runner.
For my own media product, I utilised this intertextual
reference to the 80's by featuring clips of sample footage or footage of
products which have their origins in the 80's for example using a clip of an
80's workout tape (1:02) from using a clip of robocop (3:28) an iconic figure
of pop culture which was created in the 80's. Using this stock footage not only
allowed to develop on conventions of electronic based music videos but was also
used to initially represent the look of the virus present in my video
overloading as I planned to have a build up in how random and frantic the
images got .
On the other hand,
this then developed into representing the frantic style of the virus's
personality as well as developing more of a relationship between music and
visuals by illustrating the fast and frantic pace of the track once again
conforming to Goodwin's theory on the key aspects of music videos. When
watching my video notice how these stock footage clips cut on beat with the
track with no relation to each other in terms of subject (1:02 - 1:08).
This
idea of visuals cutting on beat was learnt from my brief time looking at the
music video Harder Better Faster Stronger in which visuals are cut on beat
however not on every beat in order to allow audiences to have time to consume
the visuals and understand what is being shown to them. I wanted my own video
to develop on this element by instead opting for moments in which clips cut
exactly on beat instead of leaving breathing time to amplify the pace of the
track and create this random and frantic nature to my video. This idea of fast paced clips was informed by
looking at one of my chosen artists inspirations The Phantoms Revenge who on
his website features a Gif of various images flashing one after another and the
rehabilitation scene from clockwork orange (0:35) in which both audiences and
protagonist are subject to see various stock footage of violence. For my product,
I wanted to convey a desensitising and hypnotic look to the virus as it plays
this various random footage constantly, in order to explain how the virus would
turn people to the infected within the narrative of my video.
While still on the subject of Goodwin's key aspects of music
video and relationship of music and visuals, not only did I cut sample footage
on beat to amplify the frantic nature of the track but also there were
instances in which I would cut peoples movement on beat with the track of the
music. This was influenced by its use in acceptable in the 80's where in some
instances Harris would dance slightly robotically(1:07) whilst holding an otter
which one could argue was mimicking the street dance style of the Robot which
gained popularity during the 80's further exploring the 80's theme apparent in
the video. For my own media product, I adapted this element and had shots
featuring characters in one position cut into another shot of the character in
another position to offer the illusion of them moving. (1:09- 1:11). The
purpose of this was to illustrate the look of computer/video game lag within
the context of my narrative of the virus taking over the real world and further
illustrate the tech theme present in electronic based music and there
accompanying msuic videos. Additionally I also cut movements such as twitching
and certain dance movements (0:47 - 0:49) to create a robotic and lifeless look
to the subjects movements. With this allusion to robots in the movement of
these characters, this further allowed me to communicate a tech theme whilst
illustrating the music via the movements in the body.
Finally, another example
of me conforming to Goodwin's idea of a relationship between music and visuals
is present during sequences in which the track of Burnin Fever itself starts to
sound scratcher and in turn the visuals follow as I set for a glitch effect to
be played over strange distorted imagery such as a dancing chicken. This was
done to emphasise the scratchy nature of the sequence of sound being played in
this instance by using distorted imagery to illustrate distorted sounds and
within the context of my video show the virus running rampant. This change of visuals
based on a change of music and its pace can be found in the music video Thinking
of you in which around 3:12 as the pace of the music increases so does the
pace and visual distortions of the visuals follow to amplify the electronic
feel of the sounds (3:12).
In my media product I also attempted to challenge one of
Goodwin's Key aspects i.e. the voyeuristic treatment of the female body quite
briefly within my product. As Frazer (2005) puts it, the purpose of a music
video is "to encourage sales of the
music in other formats". Based on Godwin's theory of a voyeuristic
treatment of the female body and Frazer's idea labels possibly use this
convention to promote their artists as "sexy and desirable". I found
this to be apparent in videos such as acceptable in the 80's (0:03), Thinking
of you (0:32) and Call on me (0:19). I attempted to challenge this idea briefly
with scenes such as the lip scene (3:30) to make fun of the idea of red lips
being some sort of sex symbol and the use of the Barbie doll (3:31) being nude
to convey themes of sexuality but in a subtle and humorous effect poking fun at
literal objectification using an object to convey sexuality. The idea was to
take this convention of music video and distort it to poke fun at it to show
how strange this convention is.
Another Goodwin theory explored within my media product was
the relationship between lyrics and video. As seen in acceptable in the 80's
this relationship of lyric and video doesn't have to 100 percent literal to the
lyrics presented since in Acceptable in the 80's the lyrics can be interpreted
as referring to the age of consent. However, the director of the music video
has reinterpreted this to mean referring to animal testing being acceptable in
the 80's as seen in the various shots of scientists operating on a toy otter
(0:17). For Burnin fever, the only main lyrics that were presented I felt were
a bunch of random words made into a sentence and thus I interpreted this into
some sort of computer command or virus leading to the virus narrative seen
within my video. Inspired by Technologic's use of kinetic type (0:11) I too
adapted this representing my lyrics quite literally as lyrics within the
visuals of my piece however with the intention of creating this hypnotic
command look to the virus within my video. I did also add some effects to the
lyrics when flashing on screen for example setting the word burnin on fire
(1:38) to add emphasis to the words as well as making the type glitchier (2:28)
to amplify the scratchy sounds of the track.
Moreover, the lyrics are also made to look like they are sung during the
ASCII art sequence (1:00) to help with the personification of the virus as if
it's the viruses lips which are singing theme.
Other ways in which I represented a relationship between
lyrics to visuals is somewhat in how I approached my artist's use of audio
samples within his work. In the video to Thinking of you, the director has
illustrated some of the lyrics visually on screen through suggestive or subtle
imagery such as around 0:22 Tesla boy sings the line "A
heavy breathing I can hear" and we see a shot of two lips in the
background. (0:22) In Burnin Fever I approached this in a similar way by having
some characters mime these audio samples and then when a phrase of interest presented
itself cut to a shot reinterpreting this line in an abstracted way. For
example, the line how much orange is there in a dead body was shown visually as
firstly, lips eating an orange and then a shot of a Barbie Doll covering in
orange juice. These were done to exaggerate the silly nature of some of these
audio samples and keep with the context of my video presenting a virus
distorting normality.
Finally, one bit of audio
sample that was used to show a relationship between lyric and visual was the brief
mention of Frank Sinatra during the opening of the track. Initially I wanted to
represent the newscasters readout of a scandal involving Frank Sinatra as a
brief introduction of the Robot character himself by having the Robot reveal
himself to be Frank Sinatra, however I soon found myself using Frank Sinatra's
likeness throughout the music video as some sort of visual motif (1:17). This
was used to add some depth and create more of a humouress and random effect to
my video by exaggerating the intertextual reference to Sinatra that was already
present in the track and linking a figure that generally isn't associated with
the electronic genre. This allowed achieve two of Goodwin's key aspects of
music video intertextuality and the use of an artist motif within a music
video.
According to Goodwin it is
conventional for a music video to feature many close ups of the artist as well
as the artists own visual motif in order for record labels to promote their
artists successfully. Artist motif's such as Daft Punk's Robot Persona or
Calvin Harris's former visual motif of the fly eyes (0:22) and eccentric
imagery with vibrant colours (0:26) allow these artists to feature some sort of
USP which sets them apart from other artists. In my music video although my
artist is unsigned as mentioned before I attempted to develop a visual motif of
references to Frank Sinatra to develop some sort of artist motif based on the
random or perhaps just references to Sinatra himself with possibly future music
videos to Tropiika feature some sort of visual Easter egg to this artist.
Another example of artists using visual motifs to sell their work is the group
Tesla Boy who tend to feature imagery of neon lights and strobe lights (0:39)
to communicate that they are like a "party band"; their music being marketed as the type, which one would
listen to at a gathering or a party.
Additionally, in my music video I
featured various close up shots of the robot character (0:58) to serve as
substitute for Goodwin's idea on a music video featuring close ups of an
artist's face to further promote the artist to a new audience. As seen here in
Acceptable in the 80's (1:01) and
Thinking of you (0:52) this has been used since these artists are or were not
well known and thus need to feature there face within their works in order for
people to recognise who they are and expose the artist to audiences. Since I couldn't not get my artist to perform
I instead created the robot character to both serve as the personification of
the virus as well as the substitute persona of my artist which also allows me
to conform to a genre specific convention of electronic music which is
anonymity in the artist. Electronic artists who seem to follow this idea
include Daft Punk (image of DAFT PUNK) DeadMau5 (image of DeadMau5) Cazzette
(image of Cazzette) and with some artists challenging this convention such as
Aphex twin. Who in many of his works features a distorted persona of himself as
seen in come to daddy (1:38) in which characters wear rubber masks all
featuring his likeness.
Goodwin also claims that there are
three types of music video, performance, narrative and concept based. Other
than performance based which shows the artist perform their music, I found from
my research electronic based music videos tend to feature a mix of performance
with concept and sometimes add in a narrative in the case of Brokendate's 80's
sci-fi theme. Examples of this can be found in acceptable in the 80's, thinking
of you, technologic and call on me all of which feature visuals or a theme with
no coherent narrative. I believe this is mainly due to the fact that unlike
other genres of music electronic based music relies more on the beat of the
track rather than lyrics. Hence,
directors have to interpret how the music sounds to them not the meaning behind
the words and I found this with my own media product. I decided to go for more
of an amalgamation of the 3, using performance based conventions to promote my
artist whilst having a concept based on the random and technology, due to my
initial reaction to listening to the track as well as my artists description of
its futuristic sci-fi style. The small narrative within my media product came
from the lyrics provided within the track "like a fever burnin" as
well as the scratchy sound of the song itself. The word fever and the distorted
sound of the song as well as the random audio samples gave way to an idea of a
virus distorting things in our world and I interpreted the line fever burnin as
a virus spreading similar to how a fire spreads.
Finally, one last genre specific convention I used within my
music video was the use of vibrant colour and neon lights. This can be seen in
acceptable in the 80's (0:03) Thinking of you (3:24) and Technologic (1:34) to
sometimes convey an upbeat mood to the music or create a sci-fi or
electric/energy aesthetic. For my own video I used a hue and saturation filter
at times to push the saturation of colours in certain scenes around the
"digital world" (0:48) to contrast the dimmer less vibrant scenes in
the real world (1:36). This was used in order to distinguish which is which and
in the more saturated scenes convey a more upbeat and whimsical look to the
scene depicted.
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Digipak and Magazine ad Evalution
In terms of my Digipak and print ad in comparison to real
media products in terms of how I challenged and developed conventions of these
mediums, through my research of real digipak's and print ads, I had noticed
that all conventionally all both products including music video tend to have a
synergistic theme between them. I found this when analysing print ads to
Mumford and Sons "Sigh No More" and Kings of Leon "come around
sundown". Although ads from two different genre's to my own I noticed a
consistent theme between the two in which there was a sense of continuity in
the aesthetics of the overall design. For example within the Mumford and Son's
print ad and album art cover presented on the ad there was a theme of a vintage
19th century graphical design or allusions to the 19th century. This reflected
the bands folk genre which in turn was represented in one of the Bands music
videos attached to the album "little lion man" which featured a
greenish brown filter to convey a vintage film look to the video.
Show visual examples of Mumford and Sons products
This strong synergistic quality was similarly found on three
of Kings of Leon products under the come around sundown label all of which
print ad, album art and music video feature a sepia filter to convey feelings
of warmth and nostalgia.
Show screen images of Kings of Leon products
This in mind I knew that not only must there be consistency
in the style of my music video to print productions but also from looking at
the Mumford and son's ad I learnt that the artwork should reflect the genre or
style behind the artist being promoted. Also I noticed that the Mumford and
sons ad was promoting the group's debut album and from this I found that if the
Digipak and magazine ad belongs to the artists debut album, the artists face or
identity should be featured somewhere in order to promote the artist and allow
audiences to understand who this new band is. I also found this to be apparent
on the artwork of Calvin Harris' debut album I created disco which also
features the artist's image on front for similar effect.
Now, with this understanding of convention I conformed to
conventional visual styles of electronic music in order to communicate
effectively what type of artist I was promoting to new audiences easier.
Through my research, I had found that images of sci-fi, technology, geometrical
shapes, as well as imagery of neon lights and some sort of retro theme seemed
to be a consistent visual style throughout this genre.
Show examples of research
For my own print product I wanted to carry the theme of the
random, and glitch aesthetics thus conforming to this general convention of
synergy between products. However, I also kept in mind some of the visual
conventions of my electronic graphics research by pushing the saturation of the
glitch effect on my Digipak cover to convey the look of neon lights. I also initially
wanted to include an old computer monitor to convey the look a retro look
within my Digipak however due to practicality of acquiring such a prop I had to
settle on a more recent monitor to convey allude to the tech theme often found
within my chosen genre.
Show images of music video in comparison to Digipak
However this retro theme was eventually communicated on my
print ad in which I stylised it as an old computer magazine because I wanted to
communicate not only the tech theme present within my music video but also the
element of the use of retro sample footage within my video and keep the synergy
strong and consistent within my products.
Show image of Print ad in comparison to retro magazine
ads
Moreover when analysing album artwork and Digipak designs I
had noticed that there was a convention of consistency in theme and colour that
followed both throughout for example in Calvin Harris's albums, I ready for the
weekend, the back cover was the front cover continued featuring a shot of the
hair of the model on the front. Alternatively, on Kavinksy's outrun album which
followed a film theme throughout by stylising its tracklist as a film billing
block.
Feature images of these digipaks/album art
For my own Digipak I adapted
this idea of a consistent theme, basing mine on computers and computer graphics
to visually communicate my albums electronic genre throughout whilst also
generating strong synergy between Digipak and music video.
Show images of Digipak and panel
However there was one
convention of print production I didn't exactly follow but rather developed to
conform to a genre specific convention of anonymity. On my print ads, I
featured no image of my chosen artist except a distorted version of the robot's
face.
Close up of the glitched robot face seen on print ad
As mentioned previously the purpose of the robot character
eventually developed into a substitute persona of my chosen artist. By slightly
distorting this substitute persona's face, I wanted to create more of a sense
of intrigue in a similar sense of Daft Punk behind my artist so that audiences
have a small idea as to whom Tropiika is to identify him on other mediums such
as music videos but would be invested in what's the mystery behind the artist.
Finally when discussing compositional conventions of
magazine ads, I had noticed that many of these ads featured some sort of
listing or z formation arranging information and elements in order of
importance consisting of artists name top and centre, album artwork, release
date and then extra information such as distributors, record label and artists
website.
Show visual example of this
This is mainly due to the context of its placement within a
magazine and thus viewers are likely to skip this graphic so designers must
find a way to condense and attract audience's attention quick enough. For my own
ad, I slightly adjusted this arrangement developing on convention in order to
keep consistent with the look of an old computer advert. In addition, with the
inclusion of digital distributors on my print ad to create a professional look
to the ad and link audiences to places in which they could consume the songs
promoted I also included a QR code linking to my music video.
Show close up of
QR code
This develops on conventional composition tools of print ads
as well as improving synergy between magazine ad and music video as well as Digipak
since the ad's purpose is to promote the Digipak.
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