Understanding 6 panel Digipak
Before I go on to develop the internal artwork for my Digipak, I decided to firstly form a mock 3d model a six panel Digipak to understand where the artwork panels are placed so I can think about which artwork would best compliment each other. In terms of the internal artwork I have considered the possibility of using the photos from my music video photo shoot however editing them to make them feature more of a computer theme for example utilsing the gltich filter or perhaps using a pixelisation effect to the images to make them look like computer software graphics. Another option I think would work well in continuing the computer theme of my Digipak similar to the cinematic theme seen in the Kavinsky album is to edit the photos from my photo shoot and make them look like old video game graphics with a pixel effect and video game hud. This way I carry on the theme of computers by presenting the look of the digipak zooming in on the computer monitor presented on the front cover.
To explain this further
To explain this further
- On the front we see a computer monitor covered in confetti
- On the back its a close up shot of said monitor
- Inside of the digipak, the internal artwork will connote the programs this computer is running or the burnin fever virus
Now with a 3d modeled 6 panel digipak in front of me this allowed me to organise the placement of each type of internal artwork for the digipak and see which ones compliment each other the most. Below is a presentation of me mind mapping ideas for the placement of each photo.
When choosing the internal panel artwork, firstly I felt that the image must convey a theme of chaos or show some sense of the surreal to communicate themes of the music video successfully. This was my reasoning behind not considering certain images from my photo shoot in the slide above as I felt that those that weren't chosen either didn't convey a motif or theme seen in the video for instance the visual motif of Frank Sinatra or didn't feature enough anarchy or strangeness to communicate the tone of the video effectively.
Next I decided to think about which images feature similar themes or type of imagery so that they would compliment each other and emphasise a feeling of mayhem that is seen within the video as well as avoiding one image against another looking out of place.
Now after mind mapping some ideas I attempted to experiment with the placement of these internal atwork slides to find out which photo's actually compliment each other and which don't as you can see in the presentation I did find that I had alternative options to go by.
Finally after organising my internal artwork, I have developed a mood board below of retro pixel video game graphics and Hud's to use as visual reference if I am to plan to develop these chosen photo's to look more like software graphics in order to present the look of the digipak zooming in on the computer monitor presented on the front cover.
Next I decided to think about which images feature similar themes or type of imagery so that they would compliment each other and emphasise a feeling of mayhem that is seen within the video as well as avoiding one image against another looking out of place.
Now after mind mapping some ideas I attempted to experiment with the placement of these internal atwork slides to find out which photo's actually compliment each other and which don't as you can see in the presentation I did find that I had alternative options to go by.
The image of the manikin although featuring similar imagery of confetti feels too out of place due to how different the image on the left seems compared to the manikin |
Finally after organising my internal artwork, I have developed a mood board below of retro pixel video game graphics and Hud's to use as visual reference if I am to plan to develop these chosen photo's to look more like software graphics in order to present the look of the digipak zooming in on the computer monitor presented on the front cover.
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